Kingdom Hearts 2: Acing Jiminy's Journal FAQ THIS GUIDE IS CURRENTLY NOT FORMATTED CORRECTLY. It needs revisions with the recent release of KH2FM+, just so you know. Fore-word: or something like that. This guide was written without any external sources whatsover - just Notepad, Kingdom Hearts 2 (NTSC/U) and 60 hours of spare time. It was created on Proud mode, which may rouse conflicting information - however, the only inconsistancy this may create is the required amount of magic in order to level extremely quickly in the Pride Land - it may be less than 53. This guide is written POST-XEMNAS. Meaning, this guide is intended for you once you have completed the MAIN GAME and need to pick up the missing pieces. Everything that you could possibly be missing from a 100% completion score is illustrated in detail in here. If you need a game walkthrough, you won't find it here. This guide is written for Kingdom Hearts 2 NTSC (U). Now that KH2: Final Mix+ is out, this guide is incomplete. If there's a need for it, I will expand it to include the new content and changes to drops. The Synthesis Guide is lacking mild pieces of information, I'm aware, but there is more than enough there, necessary for completing all of the lists. For mission details, instructions are laid out as per my preference of battle style - if you have a more effective method, there is no reason why you shouldn't use it. But what is in this guide works, as it works for myself. =================== =================== TABLE OF CONTENTS =================== =================== Levelling up XlevX Missions XmisX -Twilight Town XmisX01 -Hollow Bastion(RG) XmisX02 -Olympus Coliseum XmisX03 -Agrabah XmisX04 -100 Acre Wood XmisX05 -Atlantica XmisX06 -Halloween Town XmisX07 -Port Royal XmisX08 -Space Paranoids XmisX09 Treasures! =D! XtreX -Twilight Town XtreX01 -Hollow Bastion(RG) XtreX02 -100 Acre Wood XtreX03 -Space Paranoids XtreX04 -The Land of Dragons XtreX05 -Beast's Castle XtreX06 -Olympus Coliseum XtreX07 -Disney Castle XtreX08 -Timeless River XtreX09 -Port Royal XtreX10 -Agrabah XtreX11 -Halloween Town XtreX12 -Pride Land XtreX13 -The World That Never Was XtreX14 Synthesis Materials XsynX Combo Attacks XcomX Whatever's Left XendX Final Note XfinX =================== XlevX Levelling up =================== Let's face it - you've completed the main game. You might as well level-build to 99 to make life easier. ~~~~~~~~~~~ Main level ~~~~~~~~~~~ Location: Peak in the Pride Land Abilities: Draw, Jackpot, EXP Boost, Magnega, Once More, Magic Lock-on Weapon: Gull Wing Party: Goofy, Simba Details: Make sure Goofy and Simba are HP-recovery-itemless, and that you remove Simba's Healing Wind ability. Healing is a no-no here. To start, bring Sora's HP into critical status. The constant wailing of the siren is annoying, but this will triple the amount of experience earned. When you're ready to do battle, go to the centre of the peak and begin jumping until a cluster of Rapid Thrusters descend upon you. How you should go about killing the Rapid Thrusters depends on your Magic stat. Less than 53 Magic: Cast Magnega on the cluster and then jump into the middle of where the Magnega spell was cast. Complete a full combo chain or two before returning to the ground. Run around collecting the MP balls before your useless teammates do, always watching for another rapid thruster to be automatically locked on. When a Rapid Thruster DOES become locked on, cast Magnega and repeat the cycle. If you find yourself low on MP, begin doing two full combos before hitting the ground as oppose to one. MP Charge is the enemy in this process. 53 or more Magic: Lock on anything and cast Magnega. Run around collecting MP balls, listening for the sound that indicates Magnega disappearing. Lock and cast Magnega again. Repeat as necessary. A note on levelling forms: Filling the Drive Gauge -------------------------------------------------- There are two ways to instantly fill the Drive Gauge which should make life easier for you. The first, and widely known trick is to enter one of the Pain and Panic cups in the Coliseum Underworld. This can be a nuisence as it is usually rather out of the way, so I have come up with another method of instantly restoring the gauge. This method requires you to either be in a Form, or have at least 3 Drive levels so that you can change into a form. When Sora is in any Drive form (other than Anti-form, as THAT form reverts when you change maps), proceeding to a Save Point and returning to the Gummi Ship will restore the Drive Gauge to MAX. In addition, while in any form, entering any area where Donald and Goofy are casually strolling around (and able to talk to you) will automatically revert Sora's form and restore the Drive Gauge as well. If you are about to go about the task of levelling all forms to the max level and have already obtained Final Form, it is recommended that you level the Final Form first, as Sora will gain the Growth ability Form Boost, which is ever-so-precious when it comes to levelling forms. ~~~~~~~~~~~ Valor Form ~~~~~~~~~~~ Location: Hollow Bastion/The Radiant Garden Abilities: Form Boost, Combo Plus, Air Combo Plus Weapons: Oathkeeper, Star Seeker Details: Run around Hollow Bastion, slashing the hell out of everything. I don't currently know of any effective tricks to this, other than using as few finishing moves as possible. Morning Stars and Emerald Jazz can be a nuisence with constant counter attacks, and might need to be dealt a finishing move to stun them. ~~~~~~~~~~~ Wisdom Form ~~~~~~~~~~~ Location: Cave of the Dead: Entrance to Cave of the Dead: Hades' Chamber in the Coliseum Underworld Abilities: Magnega, Firaga, Form Boost, Jackpot, Draw Weapons: Oathkeeper, Ultima Weapon Details: Starting from whichever end, speed down the trail (you may or may not want to use the Skateboard) casting Magnega and/or Firaga on every group of three or four Heartless that spawn. Whatever works for you. Proceed down the trail hastily to the other end. After every run, talk to either Hades or Panic (wherever you are) to enter any of the first three listed cups to restore the Drive gauge. Go to the other end (the end that you started) killing all the Heartless on the way you see fit. Repeat as necessary. Actually, I've come across a method I prefer a bit more, I think, but this method is more effective if you have form boost abilities. Negative Combo is also handy. The location is the Timeless River, at Cornerstone Hill. Enter either Micky's House or the Building Site, and just hack your way through all the enemies in each of the four doors, returning to Cornerstone Hill, and re-entering whichever window you initially jumped into. In Mickey's House, Magnega is absolutely essential. Watch the Shadows and Soldiers grind up in a Magnega of excruciating torment. ~~~~~~~~~~~ Master Form ~~~~~~~~~~~ Location: Village Cave in The Land of Dragons Abilities: Fire, Draw, Jackpot Weapons: Oathkeeper, Wishing Lamp Details: The first time you enter the cave, destroy the first couple mobs of Heartless so that they do not bother you while levelling the form. Leave the cave, activate the Master form, and re-enter. The moment you enter the Village Cave, head straight for the fireworks. After about two or three paces, you can press the attack button to jump to the small dragon-headed fireworks and strike them, destroying them and, in a chain reaction, destroying the fireworks cart as well. Collect the orbs with Draw and proceed to the next coupling of fireworks: a missle-head thing and another Fireworks Cart. Cast Fire/Fira/Firaga (make sure it's hotkeyed for convenience and efficiency) when you become close enough to the carts to destroy them. Keep in mind you do not have to be NEXT to the carts to destroy them; you will dash slightly forward when casting the spell. Collect all the Drive orbs, leave the cave as quickly as possible (double jumping recommended, lightly tapping on the first jump), and immediately re-enter. Repeat until level is maximized. You should never run out of Form Gauge while doing this as the Drive orbs replenish the gauge. ~~~~~~~~~~~ Final Form ~~~~~~~~~~~ Ability Requirements: Currently I have no idea any surefire method of how to actually obtain the Final Form. My first run through the game, I aquired it by using Master Form Drive at Memory's Skyscraper with Oathkeeper, and subbing Oblivion, as was foretold by Roxas in numerous cutscenes. The second time I obtained Final Form was in the Cerberus Cup just after obtaining and equipping Goofy's Genji Shield. The third time Final Form was acquired (the time I wrote this guide; I obtained Final Form two minutes ago and the game is on pause) was in the Mansion: Library fighting Dusks with Sweet Memories equipped as my main weapon and Wishing Lamp subbed for Master Form. All three instances I had a Lucky Lucky ability count of 7, and had completed the first battle with Xemnas. If you do not have Final Form, I'd suggest looking up how it is actually obtained. I have no idea. Location: Naught's Skyway in The World That Never Was Abilities: Magnega, Firaga, Form Boost Weapons: Oathkeeper, Ultima Weapon Details: Work your way to the middle of the map where the three ramps leading up are. In this spot, several assassins will spawn to attack you, generally three at a time. Casting Magnega is a good way to draw them out into the open, while spamming Firaga is a good way to hopefully randomly take out one or two each cast. Since the only thing Nobodies drop are MP balls, very little concern for using too much MP. When the Form gauge is running low (1.5 or so), fly back to Twilight's View, go to the save point, and hop onto your gummi ship before Sora reverts. Doing so will fully restory the Drive Gauge. As your form levels and you learn the Form Boost ability you will be able to spread out more to slay more Nobodies in a single Drive. ~~~~~~~~~~~ Summons ~~~~~~~~~~~ Location: Cave of the Dead: Entrance in the Coliseum Underworld. Abilities: Jackpot. Removing all Draw abilities is recommended. Weapons: Whatever floats your boat. Details: This is annoying but it has to be done. I've discovered a trick to rapidly levelling Summons however that requires a bit of effort but makes the process quicker. Summons gain experience when the summon gauge drops from one level to a level below it as the summon's bar depletes. Enter the Cave of the Dead: Entrance and start fighting the Morning Stars and Emerald Jazz that are found there. Bring them all down to marginal HP and, when your summon's form is close to dropping a level (but NOT to the point where they dismiss), kill the Heartless and watch the Drive orbs fly. The MOMENT your Summon's gauge drops from a 4 to a 3, or a 3 to a 2, or whatever, grab a single drive orb. This will jump the drive gauge back to a thread of the level the Summon was just at. Wait for the newfound morsel of summon time to drain, dropping the level of the summon back down, and grab another orb. Repeat until all the drive orbs disappear, and repeat as necessary. It is possible to get 20 or 30 exp in a single summoning. =================== XmisX Missions =================== The nitty-gritty of acing Jiminy's Journal. This is where the only real challenge is presented. ~~~~~~~~~~~~~~~~~~ Twilight Town XmisX01 ~~~~~~~~~~~~~~~~~~ Mail Delivery ----------------- Description: Try again, Complete within 14 seconds Location: Market Street: Station Heights Details: This is a simple task. It would still be simple if the time set was 10 seconds. The only button you need to press is the Reaction button (but obviously you need to tilt the directional joystick). Go straight and button mash the Reaction Command as you pass by the first three people (well, one's a bird). After delivering your third piece of mail, steer toward the rail and grind down it. You'll automatically be popped into the air at the end of the rail, which is when you veer under the archway to the Tram Common because there is a bird flying around at the top of that doorway. Then, deliver the last letter to the woman wandering around the entrance to the Sandlot. Takes between 7 and 9 seconds. Cargo Climb ----------------- Description: Try again, Complete within 15 seconds Location: Market Street: Station Heights Abilities: Negative Combo, Finishing Plus. Be sure to dequip explosion and Aerial Finish if they are indeed equipped. Details: Doing an aerial three hit combo (attack, attack, finish, finish) is the fastest way to handle this. After the initial three hit combo (which may end up only being two if you touch the ground early), doing a ground combo followed by another aerial combo will probably send the bag to the right wall. Doing another combo will knock the bag into the air - be sure to hit the bag while it's airborne for good distance. The basic method for completing the mission time is to spam combos as quickly and as often as possible; just watch your aim. Grandstander ----------------- Description: Try again, Complete with 100 or more points Location: Market Street: Station Heights Abilities: Air Combo Plus, Aerial Sweep. Make sure Aerial Finish is disabled. Weapon: Star Seeker Details: Lock onto the ball, pop it into the air, and then perform an Aerial Sweep to pop the ball into the air. Perform three more attacks on it (performing one more would result in a finishing move) and let Sora hit the ground. Move under the ball as it descends and repeat as necessary. You should hit the ball six times in a combo. Another method I have found effective but somewhat unpredictable is to equip Finishing Plus in addition, and just mash the X button. I am doing that as I write this entry and have gotten scores of 261, 92, and 71. If you wish, this method is actually very effective if you watch the screen while attempting the mission, adjusting Sora's position and timing as necessary. Poster Duty ----------------- Description: Try again, Complete within 30 seconds Location: Market Street: Tram Common Abilities: High Jump LV2, Quick Run LV2 and Aerial Dodge LV2 are pretty much REQUIRED. Having Glide LV3 makes life easier. Details: This mission was pretty tough the first time I tried it. Took about an hour of mapping out a route that I find to be effective as I managed to do it before Final Form was unlocked. You can map your own route if you wish, but I'll illustrate mine below: Immediately Quick Run down and slightly right on the joystick, mashing the Reaction command, to quickly put up the first poster (1 second or so). Aerial Dodge and Glide to the right and plant the second poster. Aerial Dodge and Glide to the right of the building and plant the third poster on the mark that is above the fruity-coloured awning. ADaG (Aerial Dodge and Glide) directly South and plant the next poster. Next poster is immedately north; you basically have to just turn around. Jump south to plant the next two. ADaG East from here to plant the next three. ADaG North, minding the archway, planting the next poster on top of that green-shingled box. ADaG west to the next spot. Immediately South is another spot that will be hidden from the camera's view, but the reaction command will take care of that. Ignore the tempting spot that is in view to the South. Instead, ADaG West to the next spot that will be on your right, against an orange building on the way to the Synthesis shop. ADaG toward the Sythesis shop, favouring the left side. As you approach, double jump (or glide right to the train and flip onto it) and mash the Reaction Command to leap up to the next spot, and triple post. NOTE: After the second post of the triple, pressing the button again will make Sora go down to the lower level of the synthesis shop. Instead, tap Aerial Dodge and post the last of the upper-level trio. Button mash the reaction command (but first tilt the joystick to drop from the post) to finish. This route can be done only touching the ground twice after initial takeoff. My score: 26:29. Bumble-Buster ----------------- Description: Try again, Complete within 10 seconds Location: Market Street: Tram Common Abilities: Magnega Details: Immediately cast Magnega. Doing so will win you the round in approximately 2.73 seconds. Junk Sweep ----------------- Description: Try again, Complete with less than 6 points Location: Market Street: Tram Common Abilities: Negative Combo. Make sure all ground finishers are disabled. Weapon: Fenrir (obtained from Tifa after defeating Sephiroth; it's not entirely necessary to do this) Details: I hate this mission because it's boring. Manually push (via running-into) all the junkpiles into a 2x4 collection - First Person Perspective makes this task somewhat easy. Take the last piece of junk, line it up in the middle of the array of junk, and strike it right down the middle. Doing so can win you the round with the optimal score of 1, otherwise you may need to finish the others off afterward. The Struggle: Hayner ----------------- Description: Win by a margin of 100 or more points. Location: Sandlot. Talk to the message board beside the Struggle Promoter. Abilities: Draw, Finishing Plus, Explosion Weapon: Follow the Wind, Draw Ring (accessory item) Details: Time consuming? Nah. Lock on immediately, dish out a full double-finisher combo, and your opponent will be orbless. That is, until they hit the ground and collect what remaining orbs were not gathered by a level 3 Draw. Collect all the orbs on the ground, strike at most two more times to send any orbs held by the opponent free, and collect them. You should be able to average a victory every 7 seconds. My best (while writing this guide) was 4.47 seconds. The Struggle: Setzer ----------------- Description: Win with 150 or more points. Mission Requirements: Defeat Hayner at least 10 times. Location: Sandlot. Talk to the message board beside the Struggle Promoter. Abilities: Draw, Finishing Plus, Explosion Weapon: Follow the Wind, Draw Ring (accessory item) Details: Time consuming? Nah. Lock on immediately, dish out a full double-finisher combo, and your opponent will be orbless. That is, until they hit the ground and collect what remaining orbs were not gathered by a level 3 Draw. Collect all the orbs on the ground, strike at most two more times to send any orbs held by the opponent free, and collect them. You should be able to average a victory every 7 seconds. My best (while writing this guide) was 4.44 seconds. The Struggle: Seifer ----------------- Description: Win with 200 points. Mission Requirements: Defeat Setzer at least 10 times. Location: Sandlot. Talk to the message board beside the Struggle Promoter. Abilities: Draw, Finishing Plus, Explosion Weapon: Follow the Wind, Draw Ring (accessory item) Details: Time consuming? Nah. Lock on immediately, dish out a full double-finisher combo, and your opponent will be orbless. That is, until they hit the ground and collect what remaining orbs were not gathered by a level 3 Draw. Collect all the orbs on the ground, strike at most two more times to send any orbs held by the opponent free, and collect them. You should be able to take Seifer down in under 10 seconds. While completing this mission Seifer gathered five orbs and it took me 10.57 seconds. SB Street Rave ----------------- Description: Finish with 1000 or more points. Location: Market Street: Station Heights. Talk to the woman who initially gives you this part-time job as Roxas. Details: Cakewalk. Fortunately the game starts you off where you should be. Jump toward the rail that is immediately in front of you, and mash the Reaction Command to grind it. As soon as you begin grinding, press Square to do a handstand, effectively increasing your score. Wait the grind out and, when you're thrown into the air, mash the X button to do 360 spins until you hit the ground below. Repeat as necessary. ~~~~~~~~~~~~~~~~~~ Hollow Bastion/Radiant Garden XmisX02 ~~~~~~~~~~~~~~~~~~ Event Quests ----------------- Description: Meet the three girls again. Location: Postern. Details: Talk to Yuna. Pat yourself on the back. Description: Meet Sephiroth again. Location: The Dark Depths. (This is where Mickey confronts Xemnas for the first time, Axel and Saix talk to Sora, and Malificent saves Sora twice. Right after The Great Maw, which was where the Thousand Heart war was fought.) Abilities: Everything you can shake a stick at. Whatever abilities you like to have in battle should be equipped. Weapon: Ultima Keyblade. Items: Elixers. All the Elixers you've got. Devastators (Space Paranoids) drop them. So do Living Bones(Pride Land). Details: Talk to Sephiroth. Pat yourself on the back. Prepare for war. Kill Sephiroth. Seph will immediately cast an attack (hereby referred to as Dash&Slash in honour of Chrono Cross) that requires you to press the Reaction command, ere you'll be sliced several times. You obviously do not want to be sliced several times, so defend the attack. Then, begin attacking like a maniac. Sephiroth has a very low combo-break-rate, meaning equip as many Combo Plus/Aerial combo Plus abilities as you can. Another thing to make this nicer is the Berserk Charge ability. During MP Charge, you can not perform finishing moves, but can perform an infinate chain of physical attacks. Once stunned, a VERY LARGE number of hits can be performed on Sephiroth before he counter-attacks. Some things to keep in mind: When Sephiroth is standing on the ground in a defensive stance, run away but remain on the ground. He will either slowly approach you, or teleport, or both. If you feel up to it, draw closer to him in an effort to provoke a reaction from him. I've found that letting him have his way is a good idea. When he teleports, move away from where he's teleporting to, but slowly. If he appears behind you, allow him to slash you into the air so you can perform the trick described below. If he casts Dash&Slash, block with the Reaction command and have at him. If he starts swinging mindlessly, let him swing mindlessly at the air and wait for him to settle down. If Sephiroth knocks you in the air at any point, press R1 to lock onto him. When he teleports up into the sky to attack you again, press Square to perform a Retaliating Slash, and turn the tides on him. If Sephiroth mumbles "Sin of the Heartless Angel" or whatever it is he mumbles, drop whatever you are doing and HIT HIM. Failing to do so will result in a complete MP Charge and 1 HP. That's just not a good position to be in. Whenever Sephiroth casts Holy and spawns several dark balls around you, de-lock from him, jump into the air, and begin knocking them away. They are the cause of loss-of-control and inevitably death in most situations. At about 4.5 lifebars left, Sephiroth might decide to doublecast Holy. He might also just cast a large Holy. Either way, he takes his time doing it and begins to glow pink-ish purple. While he is glowing, it is generally a good idea to stay away from him, and attack only when he is completely defenseless (after a Dash&Slash for example), otherwise he may get the best of you and go nuts. It's a shame this lasts for the rest of the battle. At about 3.5 lifebars left, Sephiroth will probably feel like casting Meteor on you. To flawlessly avoid this attack, get to the opposite side of the arena of Sephiroth. Then proceed to jump outside of the destruction to your maximum jump height, then Aerial Dodge INTO the destruction and over it. When you land, repeat the process until he stops. The least he could do is give you a free hit when this attack is over, but guess what? Yeah. It's mostly about reactions and timing. My first time fighting him for this guide I was successful in defeating him (although he remained at 1HP for an extended period of time thanks to the bloody Berserk Charge and having no finishing moves to perform on his last breath) and this was with gimped equipment. Level 75, using the Fatal Crest Keyblade (I had to use this for lack of Berserk Charge ability). No MP Hastega for me. So if you don't come even marginally close to defeating Sephiroth, don't worry. Practice REALLY pays off on him. If you're failing a dozen times in a row and can't figure out your error, I would recommend revising your strategy. He's not nearly as easy as he is in Kingdom Hearts 1, but can still be manipulated to some extent. My first time fighting him I did half a lifebar of damage. Second to eight time, got him down to about 5 life bars. Few more tries and I was routinely getting him to Limit Break and cast Meteor and fly everywhere. Eventually, you'll just take him down. The following is actually optional, and isn't needed to complete the mission, as the mission is now complete, but you REALLY might as well: Once you've taken Sephiroth down, return to Marketplace and talk to Cloud. Tell him you've seen Sephiroth, and he'll wander off. Talk to Sephiroth again, and enjoy a cutscene. Recieve Fenrir from Tifa, and combining this powerful keyblade with the Negative Combo ability enables you to perform nothing but finishing moves. SB Freestyle ----------------- Description: Give it a try, Finish with 200 or more points. Location: Marketplace. Details: Talk to Uncle Scrooge to begin the mission. Proceed to the upper Rampart that leads into the Bailey. Grind the longest rail there, handstanding, and spam the X button to do 360s as you descend to the ground below. The latter is probably not required though because the mission goal is only 200 points. Quit once you've earned atleast 200 points. ~~~~~~~~~~~~~~~~~~ Olympus Coliseum XmisX03 ~~~~~~~~~~~~~~~~~~ Phil's Training ----------------- Description: Try Practice Mode, Try Maniac Mode, Score at least 1000 points in Maniac Mode Location: Coliseum Gates (Talk to Phil, naturally) Abilities: Draw, Negative Combo, Explosion. Remove all finishing moves from Sora except for Explosion. Weapon: Follow the Wind, if you REALLY nead it. Details: Try practice mode. As soon as you enter you may quit. You'll get the credit. For Maniac Mode, destroy clusters of pots with Explosion for a couple respawns until a large pot appears. This is what matters. When a large pot appears, go straight for it. Line the pot up so that when you strike it, it is sent into a cluster of smaller pots. Because Explosion is equipped as a ground finisher, when you go to strike it, do an aerial combo on it. Strike it into a pot cluster, and for each small pot destroyed, three 10 point orbs are released into the arena. Grab the orbs, destroy the remaining small pots, and repeat the process on the next large pot. The Underdrome: Pain and Panic ----------------- Description: Give it a try, Win with a score of 2000 or more Location: Underworld Entrance Abilities: Knocksmash (Goofy's Limit), MP Haste/Hastega, MP Rage Weapon: Ultima Weapon Details: If this mission isn't complete by the time you've defeated Xemnas you don't even have to be awake to win. For the first round, just dive in and slash like crazy. Round 2, Knocksmash all the enemies in a single Limit. Round 3, dive in. For Round 4 if you can, take out the Hot Rods amidst the Shadows. If the Hot Rods start going Berserk - a Knocksmash will put them in their place. Round 5, dive in. Be careful with the Bolt Towers, sometimes they are a nuisence to kill and you risk losing your combos. Round 6, Knocksmash the three Stone guys and the Minute Bombs that appear, and then just chase and destroy everything else that spawns, but conserve your MP. Round 7, dive in for the first two enemy spawns, and Knocksmash the Assault Riders to keep the combo. Round 8, just have fun. Cast Magnega to kill maybe 20 guys at a pop. You should have no trouble ending the round early by destroying everything (I cast Magnega twice here). At this point my score was 3088. Round 9, cast Knocksmash only if you need the points or it won't initiate MP Charge. You'll want one last Knocksmash for Round 10. Round 10, cast Knocksmash. It'll destroy both Yuffie and Leon in a single go. Final Score: 3408 for me. The Underdrome: Cerberus ----------------- Description: Give it a try, Win with a score of 1000 or more Location: Underworld Entrance Abilities: Final Form, Firaga, Fire Boost Weapon: Ultima Weapon, Bond of Flame Details: Ah, hahaha. This is the most (read: only) troubling cup to get the mission score in. But it's fun, so that's alright. Round 1, cast Final Form when the enemies draw close. If the drive screws up and you become Anti-form, pause and select Retry. Final Form makes this effortless. Once in the form, cast Firage into the crowd and they should all perish. My score: 70. If not, swing like crazy until they DO. Round 2, Firaga straight into the crowd. You might miss the two Hammers on the end, if so, swing or Firaga away. My score: 202. Round 3, head into the crowd and cast Firaga into them once the first Wightnight, who jumps, is close to landing on the ground. If you wait too long, it'll stop you from dash-casting Firaga and you'll have to kill the Tornado Steps that are outside of Firaga's wrath afterward. My score: 368. Round 4, kill the Living Bone as fast as possible while mashing the Triangle Button in hopes of performing Shift Shot on any of those Silver Rock buggers. Jumping at the start of battle and dash-casting Firaga can get them as well. My Score: 467. Round 5, Firaga down the middle slightly to the left to take out all of the Icy Cubes and the Shaman. Deal with the Fiery Globes MP-conservatively if you will. Just do not lose the combo. My Score: 842. Round 6, jump and cast Firaga to take out the Aerial Knockers. When I did this the Fortune Tellers got away, so I had to hunt them down one by one (there were two). My score: 933. Round 7, head straight for the Toy Soldier, Firaga to take both it and the Cannon Gun out, and then finish the other two Cannon Guns off. My score, 997 (so close!). Round 9, Firaga into the Luna Bandits turning slightly to one side, effectively killing all but one of them. Hand the Coup de Gras to the last one. My score: 1087. Round 9, move toward the Emerald Blues who will in turn fly toward you. Hop into the air and cast Firaga (don't you love this spell by now?) to deal with them and then either Keyblade-spam or Blizzaga-spam the Fat Bandit to complete the round. My score: 1192. Round 10, kill Cerberus. Just watch the clock, and don't run out of time. The Underdrome: Titan ----------------- Description: Give it a try, Win with a score of 5000 or more Location: Underworld Entrance Abilities: Summon Peter Pan Details: Summon Peter Pan and attack enemies with Neverland > Tiny Fairy (the X-button attack) to generate points without even killing foes. Spam this attack as much as possible in every round until you have at least 5000 points. Then, win. The Underdrome: Goddess of Fate ----------------- Description: Give it a try, Win with a score of 3000 or more Location: Underworld Entrance Abilities: Peter Pan, a high main/summon level. I first did it on 62 or so and got the mission score, but if you don't want a challenge, just do this at level 90 or something. Weapon: Ultima Weapon Details: Summon Peter Pan and attack enemies with Neverland > Tiny Fairy (the X-button attack) to generate points without even killing foes, whenever the Drive Gauge is filled enough to perform it. You should not summon Peter Pan if there are a small number of opponents on the battlefield (small as in 3 or 4). An exception to this is when you're facing Assassins. Even when invulnerable, Tiny Fairy will generate points when it strikes them, so spamming Tiny Fairy on them is all the more simple to do. The Paradox Battles: Pain and Panic ----------------- Description: Give it a try, Win with a score of 2500 or more Location: Hades' Chamber Abilities: Knocksmash (Goofy's Limit), MP Haste/Hastega, MP Rage Weapon: Ultima Weapon Details: See "The Underdrome: Pain and Panic"; just be on a higher level. The Paradox Battles: Cerberus ----------------- Description: Give it a try, Win with a score of 1300 or more Location: Hades' Chamber Abilities: Final Form, Firaga, Fire Boost, Jackpot Weapon: Wishing Lamp, Bond of Flame Details: See "The Underdrome: Cerberus"; just be on a higher level. Much higher. Going to take a few tries to win this one. As this is the most difficult mission score-wise, I am going to illustrate two very important details. One - be in Final Form. Two - Magnega is your friend. Your best friend. Particularily in Round 5. The more enemies you can kill with a single Magnega, the exponentially higher your score will be. It is not uncommon at all to have over 1000 points by the end of the fifth round if you use magnega to clear out all the Icy Cubes and Fiery Globes in one fell swoop (of Magnega-grinding goodness). The Paradox Battles: Titan ----------------- Description: Give it a try, Win with a score of 10000 or more Location: Hades' Chamber Mission Requirements: Summon Level Five (or maybe only four. Drives might also need level 5) Abilities: Summon Peter Pan Weapon: Wishing Lamp Details: Peter-Pan-spam every round, using "Tiny Fairy" (under 'Never Land' Limit) until you have 10,000 points. Then, win. If you are having trouble not getting hit less than the maximum allowable number of times, continue to use Pan-Spam but once you have the mission score, use "The Flying Boy" attacks instead of Tiny Fairy. It does lovely damage, and you're invincible while performing it. The Paradox Battles: Hades ----------------- Description: Give it a try, Win with a score of 15000 or more Location: Hades' Chamber Mission Requirements: Summon Level 7 (Drives might also need level 7) Abilities: Everything Weapon: Ultima Weapon Details: Hello and welcome to the most time-consuming and challenging mission you will have to do in the game. The mission-score is a cakewalk to get. During the summon stages, Peter-Pan-Spam Tiny Fairy for the points you need. Skirt your way up to the round 40's, and pay attention. Round 41 - Two Graveyards, two Toy Soldiers. Magnega has a tendancy to not paralyze these guys. It's annoying. I'd recommend focusing on a single target and eradicating them before moving on to the next one. While the Graveyards have a tendancy to not die until a certain phase of attack, they are the more annoying of the two types of enemies. Go with whatever works best. Round 42 - Two Fortune Tellers and a Living Bone. Jump in the air and cast Magnega, drawing everybody into it. Go nuts on the Living Bone. This has to die. Aerial combos. When the first Magnega runs out, recast it on the Living Bone. Forget about the Tellers, take the Bone out. Once it's gone, the Tellers are trivial shortwork. Round 43 - Two Morning Stars and two Large Bodys. It's not as tough as it looks though. Magnega will immobolize the Morning Stars, enabling you to either A - Jump into the Magnega and aerial the hell out of the stars, or B - Lock onto and Blizzard-spam a Largy Body, effectively removing it from battle. The Morning Stars are probably better to eliminate first, as the Large Bodys for the most part mind their own business if you're airborne. Round 44 - Three Living Bones. I hope you have MP. Magnega is your best friend. Ensnare all three Living Bones in a Magnega and Aerial the hell out of them. Probably should lock onto one and take it out first. If you run out of MP here, fly the hell away from them. If they start spinning and you're caught in the middle, you're not in a good place. During MP charge, just stay the hell away from them. Round 45 - About 10 to 15 Surveillence Robots, and 985-990 Armoured Knights. Sounds intimidating, but just let loose and have fun. Mash the attack and reaction commands. Round 46 - Two Hot Rods and a Devastator. Cast Magnega to keep the Hot Rods busy while you destroy the Devastator. The Hot Rods are easy to deal with if you have Negative Combo, as they are usually immobolized by finishing moves. Round 47 - A Bulky Vendor. Aw, it can't be THAT easy, right? After you remove the Bulky Vendor, a Living Bone (with Shaman mount!) and three Armoured Soldiers appear. You know the drill by now. Cast Magnega and beat the hell out of the Living Bone. After you take this group down, two Assault Riders and two Emerald Blues appear. Fortunately, the Assault Riders are polite enough to leave you to deal with the Emerald Blues if you decide to flee from them. The Emerald Blues will only be a nuisence, and have little HP. They die first. After THIS group, you have three Morning Stars and five Crescendos to deal with. Fortunate - Magnega! While you're fighting these pests, more of each like to appear. I dunno - Magnega and aerial spaz. You don't have to kill everything though. Another tip - if you manage to Meteor Spike a Morning Star, odds are you are able to just mash the reaction command and slam the Star into the ground repetedly until it dies. Round 48 - One Cerberus coming up. It's Cerberus - you know how he works. No real alarm here. Just weaken Cerberus down to one health bar, and if you're missing enough life (I'd like to be above 75%) cast Curaga. Wait for MP to recharge before ending this battle, because you are GOING to NEED it. Round 49 - One Cloud Strife, one Yuffie Kisaragi, one Tifa Lockhart, and one Squall (Leon) Leonheart. Oh, bother. They are all very angry at you and like to show this with Limit Breaks. Stay as far away from them as you can, and Blizzaga-spam everyone but Yuffie. She's immune to it, so she dies last. Cloud's limit is probably the most bothersome, but lucky for you he likes to get in the way of attacks the most. He or Leon will probably be the first to drop. You will spend a lot of time flying around waiting for MP charge to wear off in this match if you intend to cure and get hit often. I know I do. Okay, so, it's not REALLY as hard as it looks. Blizzaga-finishers like to have AOE that hits multiple enemies, and it pushes them back. Just make sure Yuffie isn't tanking the hits, because that would be in vain. When Cloud is using Omni-slash, you should always be in the air. Thanks to gravity, this isn't possible, but while gliding when Cloud pauses to swing at where you were a second ago, hit the ground, and jump back in the air. So long as you're not landing near anyone, that is. Now, I'd actually recommend going after Leon first, because he drops after maybe eight Blizzagas. While Cloud is more dangerous, after Leon I like to take out Tifa. She has a small amount of HP. A word of advice for taking out Cloud: when he starts to cast Omnislash, if you're locked on to him, you MAY want to de-lock. It's rather difficult to see where you're going when the camera is following someone who zips around the arena twice in a second. As mentioned earlier, Blizzaga spam does not work well on Yuffie, so she should be the last to take down. One versus One is child's play at this point, as you'd imagine. Round 50 - One Mega-Hades. This round is basically a pat on the back. If you lose here, never play the game again. Hades is not that difficult to begin with, and you have HERCULES on your side. Granted Hades is impossible without him, but...it's a cakewalk. ~~~~~~~~~~~~~~~~~~ Agrabah XmisX04 ~~~~~~~~~~~~~~~~~~ Event Quests ----------------- Description: Redo the Cave of Wonders: Chasm of Challenges Location: Cave of Wonders: Chasm of Challenges (Translate the tablet there) Details: Redo the Cave of Wonders: Chasm of Challenges. Magic Carpet ----------------- Description: Try again, finish with a score of 65 or more Location: Ruined Chamber (Touch the green stone at the back) Abilities: Finishing Plus Details: This is a bit tough. You need to kill almost every enemy possible. There is nothing random, however, about how this works, so just practice. If you're at the part where you're hanging in the air really high up and not moving any where and your score is less than 47...there's no hope. SB Sand Slider ----------------- Description: Give it a try, Finish with 10 or more points Location: The Peddler's Shop (talk to the Peddler) Details: They want you to grind - hence the name "sand slider". Right off the bat, grab the first checkpoint and grind the spot it's on. You will automatically be launched into the next three checkpoints. The fourth checkpoint likes to be over your head, so when you undershoot it and hit the wall, jump again to grab it. Grab the next two check points which are really close by, and grind at the seventh. Grind the correct way, please. That gets you number seven and eight. When you're popped in the air, go westward for the next checkpoint. It's slightly in the air and you need to jump for it. Grab the tenth and you're done. Fortunately, this is where it gets tricky but you no longer have to proceed. You have the mission score. After the first 35 checkpoints, the pattern will loop again. But you don't need to know that. ~~~~~~~~~~~~~~~~~~ 100 Acre Wood XmisX05 ~~~~~~~~~~~~~~~~~~ A Blustery Rescue ----------------- Description: Try again, Win with a score of 18000 or more Location: Piglet's House (Talk to Piglet) Details: There is only one tricky part to this mission, and of course it is at the very end. The last tornado that appears - make sure you get it with Pooh Bear. It will come from the right and scroll left, and is about 2/3 - 3/4 up the screen. Watch the beehives (smash them) as you attempt to secure the tornado. Don't worry about the falling honey pots you'll be missing - if you catch the tornado in time, you'll get them, too. Hunny Slider ----------------- Description: Try again, Finish with a score of 8000 or more Location: Rabbit's House (talk to Rabbit) Details: There is nothing difficult about this mission; it just may require more than one attempt. It's sort of fun, too. Balloon Bounce ----------------- Description: Try again, Finish with a score of 2000 or more Location: Kanga's House (Talk to Tigger - let's Bounce, yeuh!) Details: There is nothing difficult about this mission; the mission score is set painfully low. The Expotition ----------------- Description: Try again, Finish within 90 seconds Location: The Spooky Cave (Talk to Kanga) Details: This mission is really easy if you go the right way. You don't even need a full minute. Here are some pointers anyway: If you don't want to waste time with the Company Halt! command when rocks begin to fall, walk directly under the falling dust and pebbles. Once the debris stops falling to the ground, wait about half a second and press the block command. Doing so will effectively destroy the boulder and you may proceed. Whenever bees appear, cast Magnega and they'll all die. I tried this mission once, and never needed to calm the group down (although there was only a thread of Courage left in the bar.) The Hunny Pot ----------------- Description: Try again, Finish with a score of 8000 or more Location: Starry Hill (talk to Pooh Bear) Details: This is fun and fast. Two pointers to win this mission: throw with full power (obviously) and aim for the river. It's rather easy to get a maximum score on this mission, and chances are that's what you'll get when you get above 8000. ~~~~~~~~~~~~~~~~~~ Atlantica XmisX06 ~~~~~~~~~~~~~~~~~~ A Musical Challenge ----------------- Description: Perform everything again Location: The big green orb thing with the musical eighth-note in it. Details: Obtain the mission scores while making sure nobody sees you do this. Swim this way, we'll dance and we'll play. ~~~~~~~~~~~~~~~~~~ Halloween Town XmisX07 ~~~~~~~~~~~~~~~~~~ Gift Wrapping ----------------- Description: Try again, Finish with a score of 150 or more Location: Toy Factory: The Wrapping Room (talk to the elf) Details: Fire like nuts. The big boxes take precedence as they're worth a lot more points. Do your best to obtain the mission score before Barrel arrives, because he is a pain in the arse. SB Workshop Rave ----------------- Description: Give it a try, Finish with 1000 or more points Location: Yuletide Hill (talk to Lock) Details: Go to any of the conveyor belts on the lower level and spam-grind the edges. By rapidly beginning a grind, jumping, and regrinding over and over you can easily score up to 3000 points without effort. ~~~~~~~~~~~~~~~~~~ Port Royal XmisX08 ~~~~~~~~~~~~~~~~~~ SB Time Attack ----------------- Description: Give it a try, Finish within 40 seconds Location: Rampart (talk to Will) Details: There's almost nothing to explain here. Grab the check points. At 8 checkpoints left you have to grab a few. Doing 360s slows your descent. Tadaa. ~~~~~~~~~~~~~~~~~~ Space Paranoids XmisX09 ~~~~~~~~~~~~~~~~~~ Light Cycle ----------------- Description: Try again, Finish with 30 or more points Location: Computer Terminal (Pit Cell, I/O Tower) Details: There isn't much to say, really. At the point where you're given a choice to go left or right, I always choose left, because it seems to give a better scoring opportunity. Attacking with the keyblade is slightly faster than using the Square button to slam into opponents; however, Charging into them can kill a lineup in a single shot and can not be blocked, whereas the keyblade attack can result in you being thrown against a wall and slowed down. When approaching a turn, if you are fighting Heartless it is generally a good idea to turn in good time. If you're waiting for heartless, ride right up to the wall to make a wide turn, allowing them to catch up. If you find yourself in the final stretch with only 29 kills, slam into a wall by the door and finish off one of the Devastators there. =================== XtreX TREASURES =D! =================== ------Legend------ #: The number that the chest appears in the Treasures section of Jiminy's Journal. Numbering goes as follows: Twilight Town: [ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8] [ 9][10][11][12][13][14][15][16] etcetera Location: The name of the map. (Shown on the top right of the pause menu.) Contains: What's in the chest. It's usually Mythril something. Details: A little more specification as to where the chest is located on the map. Whenever 'map' is referenced, it refers to the minimap on the top right hand side of the play screen (also called the HUD). ------------------ ~~~~~~~~~~~~~~~~~~ Twilight Town XtreX01 ~~~~~~~~~~~~~~~~~~ #1 Location: The Old Mansion Contains: Potion Details: When leaving the mansion (heading toward the forest), the chest is to the right in the corner of the little courtyard. It's quite hard to miss; it's in the opposite corner of Chest #2. #2 Location: The Old Mansion Contains: Mythril Shard Details: When approaching the mansion, turn right before reaching the doors. It is in the corner against the wall and hedge. #3 Location: The Woods Contains: Potion Details: Bottom middle of the map, to the left of that little chunk missing from the map. #4 Location: The Woods Contains: Mythril Shard Details: Top left of the map, slightly tucked away behind trees and bushes. #5 Location: The Woods Contains: Hi-Potion Details: Top right of the map, between two trees. #6 Location: Market Street: Tram Common Contains: Hi-Potion Details: From the Sandlot, head North under the archway, and BOOM there is the chest. #7 Location: Market Street: Tram Common Contains: AP Boost Details: The chest is atop the building directly north of the entrance to The Woods, along the right wall of the map. #8 Location: Market Street: Tram Common Contains: Tent Details: At the very top of the map is a rectangular area where Bees spawn to attack you. The chest is at the entrance of the left-most pathway into that area. #9 Location: Market Street: Tram Common Contains: Mythril Shard Details: From the top left corner of the map (where the Struggle poster-guy is), proceed East up the two small staircases and then head South across the archway. The chest is directly West of the south end of the archway, on that building. #10 Location: Market Street: Tram Common Contains: Potion Details: Behind the Synthesis Shop, right near the entrance to the Underground Concourse. #11 Location: Market Street: Tram Common Contains: Mythril Shard Details: Middle of the map atop a building. Coming from the Sandlot, head directly North, proceed under the archway, and begin climbing where chest #6 is found. #12 Location: Market Street: Tram Common Contains: Potion Details: Bottom right of the map, in between the entrance to the Sandlot and the entrance to The Woods. The chest deviates approximately 2 feet away from the train track. #13 Location: Central Station Contains: Tent Details: Between the '0' and the '1' gate on the left-hand wall of the map. #14 Location: Central Station Contains: Hi-Potion Details: Bottom left corner of the map, to the left of the '0' gate. #15 Location: Central Station Contains: Mythril Shard Details: Top right corner of the map, in that little outlet part. It's to the right of the big '1' gate. #16 Location: The Tower (In front of Yen Sid's tower) Contains: Potion Details: When approaching the the tower from the train, it is on the right, next to the first bunch of trees. #17 Location: The Tower (In front of Yen Sid's tower) Contains: Hi-Potion Details: When approaching the tower from the train, the chest is on the left side along the tree line, just before the top left corner of the map. #18 Location: The Tower (In front of Yen Sid's tower) Contains: Ether Details: It's in that little clearing in the top left corner of the map. #19 Location: Tower: Entryway Contains: Ether Details: When entering the tower, make a sharp right. The chest is between the door and the save point. #20 Location: Tower: Entryway Contains: Mythril Shard Details: The chest is located underneath the stairwell. It tends to hide from view behind one of the stairwell's pillars. #21 Location: Tower: Sorcerer's Loft Contains: Tower Map Details: Right side of the map; to the left of the door to the stairway; on the opposite side of the room of the savepoint. #22 Location: Tower: Wardrobe Contains: Mythril Stone Details: On the immediate left side of the only door in the room. #23 Location: Underground Concourse Contains: Mythril Gem Details: Lower-left wall of the map, just up the stairs from the corner painted with a 2 and a 3. #24 Location: Underground Concourse Contains: Orichalcum Details: Lower-middle region of the map, below the southern balcony-type setup in the middle of the map where a wooden board poses as a fence. The chest lies in the top-right corner of the small rectangular room. #25 Location: Underground Concourse Contains: AP Boost Details: In the center of the map there is a stone pillar that creates a sort of 'hole' in the map, where the two balcony-type setups are. The chest is in the lower left corner of this rectangular region. #26 Location: Underground Concourse Contains: Mythril Crystal Details: Directly south of the entrance to Market Street: Tram Common (Marked with a big 4) in a corner. #27 Location: Tunnelway Contains: Orichalcum Details: Bottom-left corner of the platform. #28 Location: Tunnelway Contains: Mythril Crystal Details: Bottom right of the map, directly across from the entrance to Sunset Terrace. #29 Location: Sunset Terrace Contains: Orichalcum+ Details: Lower-right area of the map. The chest is atop the balcony of the house closest to the start (south end) of the train's track. Climbing on top of the train may be necessary to reach the chest. #30 Location: Sunset Terrace Contains: Mythril Shard Details: Lower middle of the map, behind a couple boxes near the north end of the train's track. The boxes rest against an array of hedges and lights that outline the stream. #31 Location: Sunset Terrace Contains: Mythril Crystal Details: Directly left of chest #29, on the ground in a little space outside the house. The chest is three paces north of the train track. #32 Location: Sunset Terrace Contains: AP Boost Details: Top of the map, on the right side. The chest is at the end of the alley where one of the Seven Wonders of Twilight Town was. #33 Location: Mansion: Foyer Contains: Mythril Crystal Details: Top middle of the map, ground floor. The chest is on the left side of the windows. #34 Location: Mansion: Foyer Contains: Mythril Stone Details: On the landing of the staircase to the right. #35 Location: Mansion: Foyer Contains: Elixer Details: Top middle wall, second floor. #36 Location: Mansion: Dining Room Contains: Mythril Crystal Details: Directly across the room from the door. #37 Location: Mansion: Dining Room Contains: Mythril Stone Details: Top right corner of the map. #38 Location: Mansion: Library Contains: Orichalcum Details: Top right corner of the map. #39 Location: Mansion: Basement Corridor Contains: Ultimate Recipie Details: Bottom left of the map, just before the large lineup of pods. The chest is right next to the pod Donald was sleeping in. ~~~~~~~~~~~~~~~~~~ Hollow Bastion XtreX02 ~~~~~~~~~~~~~~~~~~ #1 Location: Borough Contains: Drive Recovery Details: Along the left wall, south of the entrance to the bailey. Coming from the bailey, it'll be to the right. #2 Location: Borough Contains: AP Boost Details: Bottom left corner of the map, right next to the crane. #3 Location: Borough Contains: Hi-Potion Details: On the immediate right side of the door to Merlin's house. #4 Location: Borough Contains: Mythril Shard Details: To the immediate right of the entrance to the bailey. #5 Location: Borough Contains: Tent Details: From the door to Merlin's house, head North. The chest is against a building at the end of a set of five stairs. #6 Location: Postern Contains: Castle Perimeter Map Details: Bottom right of the upper level on the map, on the stone portion of the railing. #7 Location: Postern Contains: Mythril Gem Details: Top right of the map, just slightly below the entrance to the Restoration Site. #8 Location: Postern Contains: AP Boost Details: Bottom of the map, beside a large yellow box with pipes on the lower level. #9 Location: Corridors Contains: Mythril Stone Details: Along the right-most hallway on the map. #10 Location: Corridors Contains: Mythril Crystal Details: From the large room at the bottom of the map, take the staircase to the right up. Proceed to the fork-in-the-road, turn left, go up the stairs, open the chest. #11 Location: Corridors Contains: Hi-Potion Details: Top right corner of the map. Coming from the postern, make the first possible left and voila. #12 Location: Corridors Contains: AP Boost Details: The chest is at the top of the left-most staircase on the map, which is in the bottom left corner of the map. #13 Location: Ansem's Study Contains: Skill Recipie Details: Right beside the secret doorway inside Ansem's Study that leads to the computer room. #14 Location: Ansem's Study Contains: Ukulele Charm Details: On the glass corridor that connects Ansem's Study to his computer room. #15 Location: Restoration Site Contains: Moon Recipie Details: Along the right side of the map, in the alternate route the Heartless created during the war. The chest is on the lower metal-grating section, against the large structure. #16 Location: Restoration Site Contains: AP Boost Details: In the corner of the path made by the Heartless during the war. The chest is at the northern ledge just before the lower metal-grating section. #17 Location: Crystal Fissure Contains: Torn Pages Details: It's by the save point. #18 Location: Crystal Fissure Contains: The Great Maw Map Details: It's by the save point. #19 Location: Crystal Fissure Contains: Elixer Details: It's by the save point. #20 Location: Crystal Fissure Contains: AP Boost Details: It's by the save point. #21 Location: Postern Contains: Gull Wing Details: Talk to Yuna to trigger a cutscene that will make this chest appear. Then, open the chest. #22 Location: Heartless Manufactory (The map beyond Ansem's Study). Contains: Cosmic Chain Details: Top middle of the map. ~~~~~~~~~~~~~~~~~~ 100 Acre Wood XtreX03 ~~~~~~~~~~~~~~~~~~ #1 Location: Pooh Bear's House Contains: 100 Acre Wood Map Details: Bottom right corner of the map, to the right of Pooh Bear's house. #2 Location: Pooh Bear's House Contains: AP Boost Details: Top right corner of the map, immediately next to chest #3. #3 Location: Pooh Bear's House Contains: Mythril Stone Details: Top right corner of the map, right beside chest #2. #4 Location: Piglet's House Contains: Defense Boost Details: Top right of the map, atop a tree stump, between the rock fence and the wood fence. #5 Location: Piglet's House Contains: AP Boost Details: Left side of Piglet's house (against the tree). #6 Location: Piglet's House Contains: Mythril Gem Details: To the left of the entrance to Piglet's house, the chest is against a tree stump. #7 Location: Rabbit's House Contains: Draw Ring Details: Top left corner of the map, behind the clothesline. #8 Location: Rabbit's House Contains: Mythril Crystal Details: To the upper left of the pumpkin patch, wedged between the fence and a bush. #9 Location: Rabbit's House Contains: AP Boost Details: In the pumpkin patch, where the top-left pumpkin is supposed to be. #10 Location: Kanga's House Contains: Magic Boost Details: Top left corner of the map. #11 Location: Kanga's House Contains: AP Boost Details: Middle of the right edge of the map. #12 Location: Kanga's House Contains: Orichalcum Details: Top of the map, to the right of Kanga's house. #13 Location: The Spooky Cave Contains: Mythril Gem Details: On the left side of the first patch of ice. #14 Location: The Spooky Cave Contains: AP Boost Details: At the end of the maze, the chest is along the right wall, in the middle of the last patch of ice. #15 Location: The Spooky Cave Contains: Orichalcum Details: In the first big clearing (where the second group of bees strike) the chest is in the bottom-right chamber. #16 Location: The Spooky Cave Contains: Guard Recipie Details: In the first big clearing (where the second group of bees strike) the chest is in the bottom left chamber (not in the loop-around part) at the back. #17 Location: The Spooky Cave Contains: Mythril Crystal Details: In the first big clearing (where the second group of bees strike) the chest is in the bottom left chamber (not in the loop-around part) at the mouth. #18 Location: The Spooky Cave Contains: AP Boost Details: In the first big clearing (where the second group of bees strike) the chest is in the top-most chamber. #19 Location: Starry Hill Contains: Cosmic Ring Details: Left edge of the map, just north of the river. #20 Location: Starry Hill Contains: Style Recipie Details: Top right corner of the map. ~~~~~~~~~~~~~~~~~~ Space Paranoids XtreX04 ~~~~~~~~~~~~~~~~~~ #1 Location: Pit Cell Contains: Pit Cell Area Map Details: Top left corner of the map. #2 Location: Pit Cell Contains: Mythril Crystal Details: Top left corner of the map, next to chest #1. #3 Location: Canyon Contains: Mega-Potion Details: Top right corner of the map, just before the hall leading to the Dataspace. #4 Location: Canyon Contains: Mythril Stone Details: Bottom right corner of the map. #5 Location: Canyon Contains: Mythril Gem Details: Top middle of the map, just before the entrance to I/O Tower: Hallway. #6 Location: Canyon Contains: Drive Recovery Details: Bottom left corner of the map, right by the entrance to the Pit Cell. #7 Location: I/O Tower: Hallway Contains: Tent Details: Opposite the entrance to the Canyon, near the Simulation Hangar. #8 Location: I/O Tower: Hallway Contains: AP Boost Details: Right next to the entrance to the Simulation Hangar. #9 Location: I/O Tower: Communications Room Contains: I/O Tower Map Details: Lower right area of the map. The chest is in plain view. #10 Location: I/O Tower: Communications Room Contains: Gaia Belt Details: Upper right area of the map. Once again, the chest is in plain view. #11 Location: Central Computer Mesa Contains: AP Boost Details: Right beside the computer terminal. #12 Location: Central Computer Mesa Contains: Orichalcum+ Details: Right beside chest #11. #13 Location: Central Computer Mesa Contains: Cosmic Arts Details: Top right corner of the map, next to chest #14. #14 Location: Central Computer Mesa Contains: Central Computer Core Map Details: Top right corner of the map, beside chest #13. ~~~~~~~~~~~~~~~~~~ The Land of Dragons XtreX05 ~~~~~~~~~~~~~~~~~~ #1 Location: Bamboo Grove (The first map) Contains: Hi-Potion Details: The chest is sitting on the right side of Mushu's rock. #2 Location: Bamboo Grove Contains: Ether Details: On the other side of the rock of the save point. #3 Location: Bamboo Grove (The first map) Contains: Mythril Shard Details: On the left side of Mushu's rock. It's in a sort-of corner. #4 Location: Checkpoint Contains: Hi-Potion Details: Very top right corner of the map. It's wedged between a fence and a mountain. #5 Location: Checkpoint Contains: Mythril Shard Details: Bottom right of the map, along the bushy-rocky hill. #6 Location: Mountain Trail Contains: Hi-Potion Details: Coming from the Checkpoint, it is to the left on the first outcropping overlooking the landscape below. #7 Location: Mountain Trail Contains: Recovery Recipie Details: Top left of the map, on top of a little plateau. #8 Location: Mountain Trail Contains: Ether Details: Same Plateau as Chest #7, opposite side. #9 Location: Mountain Trail Contains: Mythril Shard Details: Sort of in the middle of the map, on a small plateau that faces South-west. #10 Location: Village Cave Contains: AP Boost Details: Top left corner, along the right wall when walking into the cave, behind some fireworks. #11 Location: Village Cave Contains: Hi-Potion Details: Upon entering the cave, the chest is visible to the right of some fireworks. #12 Location: Ridge Contains: Hi-Potion Details: Bottom right of the map, on the cliffside. #13 Location: Ridge Contains: AP Boost Details: Top right of the map, along the cliffside. #14 Location: Throne Room Contains: Torn Pages Details: On the right side of the dragon-insignia-adorned wall behind the Emperor's throne. #15 Location: Throne Room Contains: Palace Map Details: On the left side of the dragon-insignia-adorned wall behind the Emperor's throne. #16 Location: Throne Room Contains: AP Boost Details: Top right corner of the map, beside the stairs on the north side. #17 Location: Throne Room Contains: Queen Recipe Details: Top right corner of the map, on the rug. #18 Location: Throne Room Contains: AP Boost Details: Top left corner of the map, beside the stairs on the north side. #19 Location: Throne Room Contains: Ogre Shield Details: Top left corner of the map, on the rug. #20 Location: Throne Room Contains: Mythril Crystal Details: Top middle of the map, behind the Emperor's throne. #21 Location: Throne Room Contains: Orichalcum Details: Top middle of the map, behind the Emperor's throne. ~~~~~~~~~~~~~~~~~~ Beast's Castle XtreX06 ~~~~~~~~~~~~~~~~~~ #1 Location: Courtyard Contains: AP Boost Details: Bottom left corner of the map. #2 Location: Courtyard Contains: Hi-Potion Details: Top right corner of the map. #3 Location: Courtyard Contains: Mythril shard Details: Right beside the doorway to the Bridge. #4 Location: Belle's Room Contains: Castle Map Details: The chest is in the bottom left corner, opposite the door. #5 Location: Belle's Room Contains: Mythril Shard Details: The chest is in the bottom right corner, opposite the door. #6 Location: The East Wing Contains: Hi-Potion Details: Bottom left corner of the map. #7 Location: The East Wing Contains: Tent Details: The chest is in the middle of the long hall, by the windows. #8 Location: The West Hall Contains: Hi-Potion Details: Entering from the Entrance Hall, the chest is on the right wall between the first and second statue. #9 Location: The West Hall Contains: Mythril Shard Details: Entering from the Entrance Hall, the chest is on the left wall between the third and fourth suit of armour. #10 Location: The West Hall Contains: Drive Recovery Details: To the right of the large staircase, the chest is against the wall opposite the railing. #11 Location: The West Hall Contains: Mythril Shard Details: On the left of the large staircase in the little divot. #12 Location: The West Hall Contains: AP Boost Details: Atop the large staircase, at the opposite wall. The chest is on the far right wall of the map. #13 Location: The West Hall Contains: Tent Details: To the left of the large staircase, between the stairs and a candle. #14 Location: Dungeon Contains: Basement Map Details: To the right of the door. #15 Location: Dungeon Contains: AP Boost Details: Bottom right corner of the map. #16 Location: Secret PAssage Contains: Mythril Shard Details: At the far right of the map, there is an extra upper area. The chest is beyond #17, in the left corner. #17 Location: Secret Passage Contains: Hi-Potion Details: At the far right of the map, there is an extra upper area. The chest is closest to the door, on the left. #18 Location: Secret Passage Contains: Mega-Potion Details: Immediately inside the secret door back to the West Hall, on the right. #19 Location: The West Wing Contains: Mythril Shard Details: Bottom right of the map. Going from the hall, the chest is up the stairs and to the right. #20 Location: The West Wing Contains: Tent Details: Bottom left of the map, opposite the door. #21 Location: The Beast's Room Contains: Mega-Recipie Details: Top right of the map. ~~~~~~~~~~~~~~~~~~ Olympus Coliseum XtreX07 ~~~~~~~~~~~~~~~~~~ #1 Location: Underworld Entrance Contains: Power Boost Details: At the very start of the bottom right pathway, to the left from the center circle. #2 Location: Cave of the Dead: Passage Contains: Mythril Shard Details: At the fork in the path, the chest is on the little plateau. #3 Location: Cave of the Dead: Passage Contains: Mythril Stone Details: Bottom of the map, opposite of the door. #4 Location: Cave of the Dead: Passage Contains: Ether Details: According to the map, in the middle of the right path of the fork in the road. #5 Location: Cave of the Dead: Passage Contains: AP Boost Details: At the south end of where the split trail rejoins, on the right side of the map. #6 Location: Cave of the Dead: Passage Contains: Hi-Potion Details: In the middle of the left fork's path according to the map. The chest is on the right wall of the little steam river thing. #7 Location: Cave of the Dead: Inner Chamber (closest save point to Hades' Chamber) Contains: Underworld Map Details: There is a black dot near the middle of the map. The chest is on the north side of the dot (which is actually a pillar). #8 Location: Cave of the Dead: Inner Chamber (closest save point to Hades' Chamber) Contains: Mythril Shard Details: Top corner of the map, in the river-thing. #9 Location: Underworld Caverns: Entrance Contains: Hi-Potion Details: Bottom of the map, on the upper level. The chest can be reached by either flying/double jumping straight to it, or walking around through the Underworld Caverns: The Lost Road. The former is both faster and easier. #10 Location: Underworld Caverns: Entrance Contains: AP Boost Details: Bottom of the map, on the upper level. The chest can be reached by either flying/double jumping straight to it, or walking around through the Underworld Caverns: The Lost Road. The former is both faster and easier. #11 Location: Underworld Caverns: Entrance Contains: Mythril Shard Details: Left edge of the map. The chest is on the lowest platform of the "staircase" on the left side. #12 Location: Underworld Caverns: The Lost Road Contains: Hi-Potion Details: Right by the upper entrance to Underworld Caverns: Entrance. #13 Location: Underworld Caverns: The Lost Road Contains: Ether Details: Bottom left corner of the map. The left-most bottom left corner; not the south-most. #14 Location: Underworld Caverns: The Lost Road Contains: Mythril Shard Details: Bottom right corner of the map, just south of Underworld Caverns: Atrium. #15 Location: Underworld Caverns: The Lost Road Contains: Mythril Stone Details: Top right corner of the map, in the upper-middle part of the opening. #16 Location: Underworld Caverns: Atrium Contains: Tent Details: Bottom left corner of the lower floor. #17 Location: Underworld Caverns: Atrium Contains: AP Boost Details: Just before heading up the little 5-step staircase (on the way to The Lock), to the right there is an outcropping ledge that holds the chest. #18 Location: The Lock Contains: Caverns Map Details: The left wall of the map. It's round, so if preferred, y=0, x=negative radius of the circle. #19 Location: The Lock Contains: Mythril Shard Details: To the left of the door, just before the doorway. #20 Location: The Lock Contains: AP Boost Details: Right side of the map, against the wall. ~~~~~~~~~~~~~~~~~~ Disney Castle XtreX08 ~~~~~~~~~~~~~~~~~~ #1 Location: Courtyard Contains: Mythril Shard Details: Atop the second highest of the hedge bunches to the right of the door to the collonade. (Top right of the map, south of the door.) #2 Location: Courtyard Contains: Star Recipie Details: At the top of the hedge castle in the middle of the map.. #3 Location: Courtyard Contains: AP Boost Details: Bottom left corner of the map. #4 Location: Courtyard Contains: Mythril Stone Details: Middle-right area of the map, behind a trumpetting pig hedge. #5 Location: Courtyard Contains: Torn Pages Details: Bottom middle of the map, behind a fluting cow hedge. #6 Location: Courtyard Contains: Hi-Potion Details: The backside of the hedge castle in the middle of the map, on the ground. #7 Location: Courtyard Contains: Mythril Shard Details: Top left corner of the map, beside a trombone-playing dog hedge. #8 Location: Library Contains: Torn Pages Details: To the left of the door, in the corner. Top right corner of the map. ~~~~~~~~~~~~~~~~~~ Timeless River XtreX09 ~~~~~~~~~~~~~~~~~~ #1 Location: Cornerstone Hill Contains: Cornerstone Hill Map Details: Behind the moogle at the top of the hill. Bottom left of the map. #2 Location: Cornerstone Hill Contains: Drive Recovery Details: Top left of the map, in the corner between the left fence leading to the Wharf and the hill. #3 Location: Pier Contains: Mythril Shard Details: Top right corner of the map. #4 Location: Pier Contains: Hi-Potion Details: Bottom left of the map, behind the tree. #5 Location: Waterway Contains: Mythril Stone Details: To the right of the 'Wharf' sign. #6 Location: Waterway Contains: AP Boost Details: Very top right of the map. #7 Location: Waterway Contains: Hi-Potion Details: Bottom left of the map. ~~~~~~~~~~~~~~~~~~ Port Royal XtreX10 ~~~~~~~~~~~~~~~~~~ #1 Location: Rampart Contains: Naval Map Details: Top left corner of the map. #2 Location: Rampart Contains: Mythril Stone Details: Right beside the entrance to the Town. #3 Location: Rampart Contains: Ether Details: Top right area of the map, to the left of the second cannon from the right. #4 Location: Town Contains: Ether Details: Top right of the map, on the right of that cross-sectional part, between two buildings. #5 Location: Town Contains: AP Boost Details: Bottom Right area of the map. On the north side of the loop leading to the Rampart, a small pathway stretches South into the center of the loop, containing the chest, which is behind a barricade. #6 Location: Town Contains: Mythril Shard Details: Far right of the map, lower middle area. Coming from the Rampart, turn right immediately, bust through the blockade, and voila. #7 Location: Town Contains: Mythril Gem Details: Top right area of the map, on the northern side of that cross-sectional area, under an archway. #8 Location: Isla de Muerta: Cave Mouth Contains: Ether Details: Middle-left wall of the map. #9 Location: Isla de Muerta: Cave Mouth Contains: Mythril Shard Details: Top-middle wall of the map. #10 Location: Isla de Muerta: Powder Store Contains: AP Boost Details: Inside the third powder store on the right. #11 Location: Isla de Muerta: Powder Store Contains: AP Boost Details: Inside the first powder store on the left. #12 Location: Isla de Muerta: Moonlight Nook Contains: Mythril Shard Details: Bottom right corner of the map. #13 Location: Isla de Muerta: Moonlight Nook Contains: Ether Details: Top of the map, to the right of the doorway to the treasure room. #14 Location: Isla de Muerta: Moonlight Nook Contains: Mega-Potion Details: Middle-left wall of the map. #15 Location: Ship Graveyard: The Interceptor's Hold Contains: Feather Charm Details: Right near the save point, amidst debris. #16 Location: Ship Graveyard: Seadrift Keep Contains: AP Boost Details: Bottom right corner of the map, under the Interceptor. #17 Location: Ship Graveyard: Seadrift Keep Contains: Orichalcum Details: Top left corner of the map. #18 Location: Ship Graveyard: Seadrift Keep Contains: Meteor Staff Details: Bottom-middle of the map, on the ship (not under it). #19 Location: Ship Graveyard: Seadrift Row Contains: High Drive Recovery Details: Left side of the map, between the crow's nest and the pathway to Ship Graveyard: The Interceptor's Hold #20 Location: Ship Graveyard: Seadrift Row Contains: King Recipie Details: Middle of the map, right beside the fallen crow's nest. #21 Location: Ship Graveyard: Seadrift Row Contains: Mythril Crystal Details: Right side of the map, next to a fallen dresser along the north wall. ~~~~~~~~~~~~~~~~~~ Agrabah XtreX11 ~~~~~~~~~~~~~~~~~~ #1 Location: Agrabah Contains: Drive Recovery Details: Coming from the Palace, head straight toward the first archway. Before going under it, climb up the box just to the right to reach the upper ledge where the chest is. #2 Location: Agrabah Contains: Mythril Shard Details: Upper left of the map. The chest is leaning against the wall of the rectangular 'hole' in the map, in between chests 4 and 7. #3 Location: Agrabah Contains: Hi-Potion Details: Right side of the map, on the wall between the two entrances to the Bazaar closest to the Peddler's Shop. #4 Location: Agrabah Contains: AP Boost Details: Upper left part of the map, in the lower out-cropping box area to the left of the palace. #5 Location: Agrabah Contains: Mythril Stone Details: Bottom left area of the map; the chest sits in the third lowest corner on the left side of the map. #6 Location: Agrabah Contains: Mythril Shard Details: Bottom right of the map, between the lower two entrances to the Bazaar. #7 Location: Agrabah Contains: Mega-Ether Details: Top-most part of the map. To the left of the palace, there is an inner box area on the map. The chest is in the right corner of this area. #8 Location: Bazaar Contains: Mythril Gem Details: Top right corner of the map. The chest is above the right-most entryway to Agrabah, atop a box on the higher ledge. #9 Location: Bazaar Contains: Hi-Potion Details: Near the middle of the map, to the upper left. The chest is just a few paces away from the stairs that lead down from the middle pathway to Agrabah. #10 Location: Bazaar Contains: Hi-Potion Details: Bottom left corner of the map, immediately to the right of the door to the Palace Walls. #11 Location: Bazaar Contains: AP Boost Details: Bottom middle area of the map, directly across from the left door to the Palace Walls. To reach the chest, destroy the Shop stand that is built around the chest. #12 Location: Bazaar Contains: Mythril Shard Details: Bottom right corner of the map, amidst a collection of Shops. #13 Location: Palace Walls Contains: Skill Ring Details: Bottom right corner of the map, right next to the entrance to The Cave of Wonders: Entrance. Kinda redundant. #14 Location: Palace Walls Contains: Mythril Stone Details: Top right of the map, right up the mini-staircase that's beside the save point. #15 Location: The Cave of Wonders: Entrance Contains: Drive Recovery Details: Behind the entry to The Cave of Wonders: Valley of Stone, to the left against the rocks. #16 Location: The Cave of Wonders: Entrance Contains: Mythril Shard Details: Behind the entry to The Cave of Wonders: Valley of Stone, to the right against the rocks. #17 Location: The Cave of Wonders: Valley of Stone Contains: Mythril Stone Details: Coming from The Cave of Wonders: Entrance, the chest sits on the first platform on the ledge to the right. Not difficult to find. #18 Location: The Cave of Wonders: Valley of Stone Contains: AP Boost Details: Coming from The Cave of Wonders: Entrance, the chest sits on the second platform on the ledge to the left. #19 Location: The Cave of Wonders: Valley of Stone Contains: Mythril Shard Details: Coming from The Cave of Wonders: Entrance, the chest sits on the first platform on the ledge to the left. The platform is purple. #20 Location: The Cave of Wonders: Valley of Stone Contains: Hi-Potion Details: Coming from The Cave of Wonders: Entrance, the chest sits on the first platform to the right. Can't really miss it. it. #21 Location: The Cave of Wonders: Chasm of Challenges Contains: Cave of Wonders Map Details: Lower level of the Chasm of Challenges, right to the left of the BIG DOORS. #22 Location: The Cave of Wonders: Chasm of Challenges Contains: AP Boost Details: Lower level of the Chasm of Challenges, right to the right of the BIG DOORS. #23 Location: The Cave of Wonders: Treasure Room Contains: AP Boost Details: Top left corner of the map. #24 Location: The Cave of Wonders: Treasure Room Contains: Serenity Shard Details: Top right corner of the map, wedged into two piles of gold. Or maybe it's munny. #25 Location: Ruined Chamber Contains: Torn Pages Details: To the immediate right of the door, near the save point. #26 Location: Ruined Chamber Contains: Ruins Map Details: Right beside the save point. ~~~~~~~~~~~~~~~~~~ Halloween Town XtreX12 ~~~~~~~~~~~~~~~~~~ #1 Location: Graveyard Contains: Hi-Potion Details: Directly opposite the entrance to the Curly Hill, on the right side of the map. #2 Location: Graveyard Contains: Mythril Shard Details: Right next to the entrance to the Curly Hill. #3 Location: Dr. Finkelstein's Lab Contains: Halloween Town Map Details: To the immediate left of Dr. Finkelstein's giant experiment manual. #4 Location: Halloween Town Square Contains: Mythril Stone Details: Top right of the map, next to the swinging gate. #5 Location: Halloween Town Square Contains: Mega-Potion Details: Leaning against the guillotine, which is located on the left side of the map. #6 Location: Hinterlands Contains: Hi-Potion Details: Top left corner of the map. #7 Location: Hinterlands Contains: Mythril Stone Details: Lower left wall of the map, on the right side of the entrance to Yuletide Hill. #8 Location: Hinterlands Contains: AP Boost Details: Lower right corner of the map, behind a tree, which is the third tree on the left when entering from the Graveyard. #9 Location: Candy Cane Lane Contains: Hi-Potion Details: Bottom left corner of the map, beside the green Gingerbread houses. #10 Location: Candy Cane Lane Contains: Mythril Gem Details: Coming from Yuletide Hill, the chest is immediately on the left, on the first cluster of Gingerbread houses. Top right of the map. #11 Location: Candy Cane Lane Contains: Ether Details: Bottom right corner of the map, right next to the entrance to the plaza. #12 Location: Candy Cane Lane Contains: Mythril Stone Details: To the immediate right of the door to Santa's House. #13 Location: Santa's House Contains: Christmas Town Map Details: Sitting in front of the large window, on the left side of Santa's chair. #14 Location: Santa's House Contains: AP Boost Details: Top middle of the map, on the left end of the counter in the top right of the map. ~~~~~~~~~~~~~~~~~~ Pride Land XtreX13 ~~~~~~~~~~~~~~~~~~ #1 Location: Gorge Contains: Savannah Map Details: Bottom right corner of the map. #2 Location: Gorge Contains: Ether Details: Right beside chest #1, between that and the pathway to the Elephant Graveyard. #3 Location: Gorge Contains: Mythril Stone Details: Top middle of map, just to the left of that little plateau/stair thing. #4 Location: Elephant Graveyard Contains: Hi-Potion Details: At the top of the map there is a loop of land. The chest is just to the left of the loop, between some rocks against the wall. #5 Location: Elephant Graveyard Contains: Mythril Stone Details: Middle of the map on the plateau area. The plateau is identifiable by the large elephant skull nearby on a rock. #6 Location: Elephant Graveyard Contains: Ether Details: Directly to the left of the entrance to the Savannah. #7 Location: Elephant Graveyard Contains: AP Boost Details: Bottom right of the map. The chest is visible from the entry point to the Gorge. #8 Location: Elephant Graveyard Contains: Mythril Shard Details: Along the pathway to the far right of the map. The chest is against a bone in the corner against a plateau. #9 Location: Pride Rock Contains: Pride Rock Map Details: Far left of the map, overlooking an unpleasant Savannah. #10 Location: Pride Rock Contains: Mythril Stone Details: Directly below the entrance to the King's Den, under that memorable rock peak thing. #11 Location: Pride Rock Contains: Mega-Ether Details: Top left of the map. #12 Location: Wildebeest Valley Contains: Hi-Potion Details: Coming from the Savannah, just go straight between the first two large rocks, and the chest is against another large rock. #13 Location: Wildebeest Valley Contains: AP Boost Details: Center of the map, behind (the southeast side) a rock coupling. #14 Location: Wildebeest Valley Contains: Mythril Gem Details: Along the left wall, near the entrance to the Wastelands. #15 Location: Wildebeest Valley Contains: Mythril Stone Details: Along the left wall, near the Savannah. #16 Location: Wildebeest Valley Contains: Tent Details: On the left side of the entrance to the Wastelands. #17 Location: Wastelands Contains: Mythril Shard Details: Middle of the map, along the north wall. The chest sits against a rock railing sort of thing along the cliff ledge. #18 Location: Wastelands Contains: Hi-Potion Details: Upper left corner of the sixth-closest bend from the Jungle. #19 Location: Wastelands Contains: Mythril Stone Details: On the wall to the left just before entering the Jungle. #20 Location: Jungle Contains: Serenity Stone Details: On the ledge directly above chest #22, straight in front of the entrance to the Wastelands. #21 Location: Jungle Contains: Mythril Stone Details: Bottom right corner of the map. #22 Location: Jungle Contains: Hi-Potion Details: Coming from the Wastelands, the chest is dead ahead. It's almost impossible to miss. #23 Location: Oasis Contains: Oasis Map Details: Bottom left corner of the map. #24 Location: Oasis Contains: Torn Pages Details: Middle-right wall of the map. #25 Location: Oasis Contains: AP Boost Details: Top-middle of the map, beside the highest pond of water. ~~~~~~~~~~~~~~~~~~ The World That Never Was XtreX14 ~~~~~~~~~~~~~~~~~~ First of all, http://www.twinkfish.com/comics/S11.html Furthermore, but without focus on treasure, http://www.twinkfish.com/comics/S12.html #1 Location: Fragment Crossing Contains: Mythril Stone Details: Coming from the Alley to Between, the chest is in the corner of the second open battleground area. #2 Location: Fragment Crossing Contains: Mythril Crystal Details: Coming from the Alley to Between, the chest is in the corner of the second open battleground area. #3 Location: Fragment Crossing Contains: AP Boost Details: In the corner of the fenced area, atop some sort of generator thing. #4 Location: Fragment Crossing Contains: Orichalcum Details: In the fenced area, atop some sort of generator thing, right next to the southern opening. #5 Location: Memory's Skyscraper Contains: Mythril Crystal Details: Top left corner of the map, slightly south of chest #7. #6 Location: Memory's Skyscraper Contains: AP Boost Details: Top right corner of the map. #7 Location: Memory's Skyscraper Contains: Mythril Stone Details: Top left corner of the map, inches from The Brink of Despair. #8 Location: The Brink of Despair Contains: Dark City Map Details: To the right of Stiltzkin, across from the save point. #9 Location: The Brink of Despair Contains: Orichalcum+ Details: At the very top left of the map is a small pathway that leads left. The chest is at the end of the path. #10 Location: Nothing's Call Contains: Mythril Gem Details: To the immediate left of the doorway to Crooked Ascension. #11 Location: Nothing's Call Contains: Orichalcum Details: Coming from The Brink of Despair, go straight until reaching the corner of the first landing up the ramp. The chest is in the corner on top of some weird platform that looks a bit like a gummi cockpit. #12 Location: Twilight's View Contains: Cosmic Belt Details: Right next to the save point. #13 Location: Naught's Skyway Contains: Mythril Gem Details: Bottom left area of the map, against the left-most wall. #14 Location: Naught's Skyway Contains: Orichalcum Details: On the landing between the second and third ramp, there is a raised box-like platform that sticks out of the side of the fourth ramp. Chest is up there. #15 Location: Naught's Skyway Contains: Mythril Crystal Details: Top right area of the map. The chest is atop the third ramp. #16 Location: Ruin and Creation's Passage Contains: Mythril Stone Details: The chest is on the second-lowest solid platform. #17 Location: Ruin and Creation's Passage Contains: AP Boost Details: The chest is on the third-lowest solid platform, atop that little ledge. #18 Location: Ruin and Creation's Passage Contains: Mythril Crystal Details: The chest is on the fourth-lowest (second highest) solid platform. #19 Location: Ruin and Creation's Passage Contains: Orichalcum Details: The chest is on the highest solid platform. ========================= XsynX Synthesis Materials ========================= A quick note: In order to ace the Synthesis component, you need to both complete the collection lists and create every item. When you create an item in 'Free Development' or 'Recipies', the instructions for creating another of it's kind is placed under Creations. Every item - save for the Ultima Weapon - has a "Plus-grade" version of itself. To create this "Plus-grade" version, when creating an item in 'Creations' mode, make sure to have the moogle craft it using a Serenity Shard/Stone/Gem/Crystal to create an improved item. A moogle level of 3 is required to use Serenity Materials. Farming synthesis materials: Make sure you have a Lucky Lucky level of 7 when doing this. Give Sora the Sweet Memories keyblade, equip the ability "Lucky Lucky" (naturally) and the accessory "Lucky Ring". Donald should weild the Meteor Staff (found in a treasure chest) and have Lucky Lucky equipped, and Goofy should weild the Genji Shield (awarded after one of The Underdrome cups - I think Cerberus) as well as having Lucky Lucky equipped. Using other party members is not generally recommended. Dark Shard ------------ Drops from: Shadows, Soldiers Recommended farming area: The first few maps of The World That Never Was, up until "The Brink of Despair". Dark Stone ------------ Drops from: Nightwalkers, Assault Riders Recommended farming area: All over The Land of Dragons is pretty good. Particularily the palace region. Dark Gem ------------ Drops from: Gargoyle Knights, Gargoyle Warriors Recommended farming area: Beast's Castle. The dungeon has a large cluster of them that Magnega-spam works effectively on. Dark Crystal ------------ Drops from: Air Pirates Recommended farming area: The Land of Dragons. These are a nuisence to collect. Frost Shard ------------ Drops from: Lance Soldiers, Hook Bats Recommended farming area: Village Cave in The Land of Dragons. Frost Stone ------------ Drops from: Hot Rods, Aeroplanes Recommended farming area: Timeless River. Frost Gem ------------ Drops from: Fortune Tellers, Icy Cubes Recommended farming area: Cave of Wonders region of Agrabah. Frost Crystal ------------ Drops from: Living Bones Recommended farming area: Pride Land. While Living Bones are the only (read: probably) foes that drop this item, they like to drop it rather often, and it is a very limited-use synthesis material anyway. Blazing Shard ------------ Drops from: Minute Bombs Recommended farming area: The Underworld of the Coliseum is good for farming Minute Bombs, on the way to Hades' Chambers. Blazing Stone ------------ Drops from: Tornado Steps, Cannon Guns Recommended farming area: Cave of the Dead: Passage in the Coliseum Underworld. Blazing Gem ------------ Drops from: Fiery Globes, Fat Bandits Recommended farming area: Agrabah, in and around The Cave of Wonders. Blazing Crystal ------------ Drops from: Crimson Jazz, Crescendo Recommended farming area: Like the Morning Stars, Crimson Jazz are all over the place. Lightning Shard ------------ Drops from: Rapid Thrusters, Bolt Towers Recommended farming area: Peak of the Pride Land. There are hundreds of Rapid Thrusters there. It should take about five minutes to acquire 100 Lightning Shards. Lightning Stone ------------ Drops from: Emerald Blues, Driller Moles Recommended farming area: I'd go with the Mountain Trail in The Land of Dragons, there are a fair number of Emerald Blues there and they are relatively easy to respawn. Lightning Gem ------------ Drops from: Surveillance Robots, Armoured Knights Recommended farming area: I'd go with Space Paranoids. That way, you can also farm the ever-so-valuable Lightning Crystals for use in synthesising Power/Defense boosts. But if you just want the gems then go with Hollow Bastion's Great Maw or Restoration Site areas. Lightning Crystal ------------ Drops from: Devastators, Strafers Recommended farming area: Space Paranoids. Travel from the Pit Cell to the I/O Tower: Communications Room and back again, making sure you check every room along the path, but do not bother riding the Solar Sailer (still briefly enter the Simulation Hanger). Checking each room is required so that the Heartless will respawn on the necessary maps. Lucid Shard ------------ Drops from: Trick Ghosts, Rabid Dogs Recommended farming area: Yes, this list is annoying and tedious to complete. You can try Port Royal's rabid dogs if you want, but the nobodies tend to get in the way. Still, a simple Magnega takes care of the Rabid Dogs just fine. Lucid Stone ------------ Drops from: Graveyards, Wight Knights Recommended farming area: Halloween Town. It's not fun, either. Lucid Gem ------------ Drops from: Bookmasters, Magnum Loader Recommended farming area: Space Paranoids. Quite a few Bookmasters appear in the I/O Tower: Hallway, and Magnum Loaders in the Dataspace and around places. Lucid Crystal ------------ Drops from: Neoshadows, Toy Soldiers Recommended farming area: Neoshadows are everywhere. Power Shard ------------ Drops from: Large Bodys, Creeper Plants Recommended farming area: The Timeless River. Large Bodys appear in Scene of the Fire and Building Site. Power Stone ------------ Drops from: Luna Bandits, Silver Rocks Recommended farming area: The Bazaar in Agrabah is probably your best bet. These are time-consuming to farm. Power Gem ------------ Drops from: Aerial Knockers, Shamans Recommended farming area: The Pride Land is your best, and possibly only location. Alternate between the Oasis and the Gorge. Power Crystal ------------ Drops from: Morning Stars Recommended farming area: Restoration Site and surrounding regions in Hollow Bastion/Radiant Garden. More or less, everywhere on the planet. Twilight Shard ------------ Drops from: Dusks, Gamblers Recommended farming area: The World That Never Was, beyond The Brink of Despair. For farming any of the Twilight or Dense materials, The World That Never Was, beyond The Brink of Despair is the best place because they're ALL there. All eight synthesis materials can be found in this area. For Twilight Shards specifically, Addled Impasse and Havoc's Divide (the two rooms that branch off from Proof of Existance) are particular winners. Twilight Stone ------------ Drops from: Dancers Recommended farming area: Mansion: Basement Corridor of Twilight Town or the upper levels of The World That Never Was. Twilight Gem ------------ Drops from: Assassins Recommended farming area: The World That Never Was, beyond The Brink of Despair. Twilight Crystal ------------ Drops from: Sorcerers Recommended farming area: The World That Never Was, beyond The Brink of Despair. Dense Shard ------------ Drops from: Dragoons, Creepers Recommended farming area: The Mansion region in Twilight Town, or The World that Never Was, beyond the Brink of Despair. Dense Stone ------------ Drops from: Snipers Recommended farming area: The World That Never Was, beyond The Brink of Despair. Dense Gem ------------ Drops from: Samuri Recommended farming area: The World That Never Was, beyond The Brink of Despair. Dense Crystal ------------ Drops from: Berserkers Recommended farming area: The World That Never Was, beyond The Brink of Despair. Bright Shard ------------ Drops from: Soldiers, Creeper plants, Rabid Dogs Recommended farming area: No real preference. Bright Stone ------------ Drops from: Wight Knights, Luna Bandits, Silver Rocks, Cannon Guns Recommended farming area: The Bazaar in Agrabah has a fair amount of Luna Bandits in it. Bright Gem ------------ Drops from: Tornado Steps, Aerial Knockers, Surveillence Robots Recommended farming area: Lots of Tornado Steps in The Coliseum's Underworld. Bright Crystal ------------ Drops from: Neoshadows, Strafers, Air Pirates Recommended farming area: Neoshadows are everywhere. You might as well go to the Memory's Skyscraper in The World That Never Was so that your only bother fighting Neoshadows is Shadows. Energy Shard ------------ Drops from: Nightwalkers Recommended farming area: Imperial Square area of The Land of Dragons. Energy Stone ------------ Drops from: Trick Ghosts, Armoured Knight Recommended farming area: Energy Gem ------------ Drops from: Fortune Tellers, Emerald Blues Recommended farming area: The Cave of Wonders: Valley of Stone in Agrabah is pretty decent. Otherwise, The Land Of Dragons. Energy Crystal ------------ Drops from: Shamans, Bookmasters Recommended farming area: Pride Land if you prefer playing as Lion Sora, otherwise Hollow Bastion/Space Paranoids. Serenity Shard ------------ Drops from: Creepers, Toy Soldiers, Graveyards, Assault Riders Recommended farming area: Naught's Skyway in The World That Never Was, at the three ramps. Serenity Stone ------------ Drops from: Living Bones, Devastators, Crimson Jazz Recommended farming area: Crimson Jazz are everywhere, but Hollow Bastion in particular. Serenity Gem ------------ Drops from: Gamblers, Dancers, Snipers Recommended farming area: The World That Never Was, beyond The Brink of Despair. Serenity Crystal ------------ Drops from: Berserkers, Assassins, Samuri Recommended farming area: The World That Never Was, beyond The Brink of Despair. ========================= XcomX Combo Attacks ========================= To perform a Combo Attack to complete this necessary list, equip the necessary ability and select Limit > Attack Name when you have more than 0 MP. The name of the ability required is indicated in the second of the two fields. (Donald/Fantasia means you need to equip the Fantasia ability. The name of the command for each attack is provided in the ability's description.) ------------ Donald/Fantasia ------------ Donald/Flare Force ------------ Goofy/Twister Fusion ------------ Goofy/Teamwork ------------ Beast/Howling Moon ------------ Auron/Overdrive ------------ Mulan/Dragonblaze ------------ Aladdin/Trick Fantasy ------------ Jack/Applause, Applause ------------ Jack Sparrow/Treasure Isle ------------ Simba/King's Pride ------------ Tron/Complete Compilement ------------ Riku/Eternal Session ------------ Sora/Trinity Limit ------------ Peter Pan/Never Land ------------ Chicken Little/FPS Mode ------------ Stitch/Ohana! ------------ Genie's limits are a bit different than everyone elses. First, you summon Genie. A field in the menu will become available called "Drive?", with the question mark. In this submenu you can select which form you would like Genie to take. If a form listed below is not available, it means you do not have the form. Final Form is the only form you could be feasably missing right now. Aquire it if it's missing. After selecting which form you want Genie to take, select the limit command (which will be at the bottom of the attack menu). ------------ "Valor" Genie/Sonic Rave ------------ "Wisdom" Genie/Strike Raid ------------ "Master" Genie/Final Arcana ------------ "Final" Genie/Infinity ------------ ========================= XendX Whatever's Left ========================= The following fields in Jiminy's Journal have not been covered: Ansem Reports -By clearing every level, you will have this complete. Character Files -By clearing every level, you will have this complete. The Heartless -The only entry you could be possibly missing is Bulky Vendor. They like to appear at Checkpoint in The Land of Dragons or Cave of the Dead: Entrance in Coliseum. When they appear, an information blurb will pop up at the top of the screen saying "There's a rare Heartless!" but the Bulky Vendors will vanish. Destroy the objects on the map to make them reappear. To defeat them, perform a Reaction Command to their face. The longer you wait to do the command, the better-grade of capsule you are likely to get, ranging from Capsule Prize > Rare Capsule > Limited Capsule > Prime Capsule. The Nobodies -I'm sure you've killed one of each at one point or another. They're ALL (read: other than Twilight Thorn) located in The World That Never Was, in case you ran from everything throughout the game. Maps -By collecting every treasure and clearing every level, you will have this complete. Minigames -By attempting all the missions, you will have this complete. Character Links -By clearing every level, you will have this complete. ========================= XfinX Final Note ========================= AAAAAAAAAAAA all questions and comments can be emailed to lordgarvar AT twinkfish DOT com. Once again if that email is too cryptic go to www.twinkfish.com/home.html and click on the mugshot of the guy on 99% of the news posts found therein. Shamelessly plugging my site, whatever. It's sort of in the tubes right now anyway, but there are a couple Kingdom Hearts related comics there. Speaking of final note; I had this done a MONTH ago why the hell am I only submitting it now? Oh well. People making fansites feel free to reference this or take parts from it; just give me credit where due okay >=(